chat_message
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Revision as of 14:14, 22 September 2025 by Gtaskincentral (Talk | contribs) (Add note about speaker distance appearing NULL when only just appeared.)
Fires when bot receives a message in the local chat
Bot.on("chat_message", function(event) { ... });
Reference
This event comes with the following event object:
Variable | Required | Description | |
---|---|---|---|
event object properties: | |||
name | The name of the event | ||
speaker_type | The sender of the message. Can be AGENT or OBJECT | ||
speaker_name | The name of the sender | ||
speaker_uuid | The UUID of the sender | ||
speaker_owner | The UUID of the owner of the sender object | ||
speaker_distance | The distance to the sender in metres (works only for speaker_type of AGENT) | ||
speaker_x | The x position in region of the sender (works only for speaker_type of AGENT) | ||
speaker_y | The y position in region of the sender (works only for speaker_type of AGENT) | ||
speaker_z | The z position in region of the sender (works only for speaker_type of AGENT) | ||
message | The text of the message | ||
chat_type | One of the following: Normal, Whisper, Shout, OwnerSay | ||
own_message | If this message has been said by the bot itself |
Important note
Bot DOES hear what it says, so you will get a chat_message event when bot says something in local chat.
Make sure to ignore bot's own messages (especially for auto-responders)! See the example below.
Speaker distance and coordinates
This event also returns speaker_distance
, speaker_x
, speaker_y
, speaker_z
so that you can determine their position. It is important to note that these parameters may return NULL if the bot or speaking avatar has only just appeared in-world.
Example
Bot.on("chat_message", function(event) {
// Ignore own messages
if(event.own_message) { return; }
console.log(event.speaker_name + " says: \n" + event.message);
});
console.log("Bot is listening for local chat");